The recent history of gaming has produced a slate of surprises: first, that gamers aren’t who we thought they were; second, games aren’t what we think they are – this changes how brands should think about them.
The venture capital firm GP Bullhound has been thinking about games for a long time, with a 2006 study – A bright future for the casual games market – anticipating the mobile device-based, easy or at least low-commitment gaming that is now ubiquitous.
In this new report on social gaming, the firm looks to the deep trends (across the...