Gamers receptive to advertising but one-fifth try to avoid

An overview of global gamer audiences' attitudes to advertising.

Gaming audiences are largely receptive to advertising but a sizeable share say they try and avoid all forms of it, according to global data from GlobalWebIndex.

Two-fifths of creators (those who broadcast or share gaming content online) say they tend to buy brands they have seen advertised. However, one-quarter (24%) also say they try to avoid all types of advertising.

This is similar to viewers (those who watch e-sports or gaming livestreams), with 37% buying from advertised brands but 22% trying to avoid them.

Players (consumers who play free or digital games) prove less impacted or concerned about...

Not a subscriber?

Schedule your live demo with our team today

WARC helps you to plan, create and deliver more effective marketing

  • Prove your case and back-up your idea

  • Get expert guidance on strategic challenges

  • Tackle current and emerging marketing themes

We’re long-term subscribers to WARC and it’s a tool we use extensively. We use it to source case studies and best practice for the purposes of internal training, as well as for putting persuasive cases to clients. In compiling a recent case for long-term, sustained investment in brand, we were able to support key marketing principles with numerous case studies sourced from WARC. It helped bring what could have been a relatively dry deck to life with recognisable brand successes from across a broad number of categories. It’s incredibly efficient to have such a wealth of insight in one place.

Insights Team
Bray Leino

You’re in good company

We work with 80% of Forbes' most valuable brands* and 80% of the world's top top-of-the-class agencies.

* Top 10 brands